Play the Aggressor - Preview of the TIE Aggressor Expansion
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Play the Aggressor - Preview of the TIE Aggressor Expansion
https://www.fantasyflightgames.com/en/news/2017/5/22/play-the-aggressor/
"Squad leaders, we’ve picked up a new group of signals. Enemy fighters coming your way."
–A New Hope
At the conclusion of the Clone Wars, and after the defeat of the Separatist Alliance, Supreme Chancellor Palpatine eliminated the Galactic Republic. He reformed it as the Galactic Empire and appointed himself its Emperor.
This Empire possessed a different character than its Republic predecessor, and as its vast military sought to establish order among the galaxy's countless star systems, the Imperial Navy changed to reflect the Empire's new character. The old Republic vessels were almost immediately repainted, and they were slowly retired in favor of new Imperial craft—imposing Star Destroyers and staggering quantities of TIEs.
Flying in the skies of occupied worlds, these TIEs served as reminders of the Empire's power and ambition. They helped establish its cruel order. They represented the Empire and its tyrannical regime. And they are the ubiquitous reminders of the Empire's far-reaching military might in X-Wing™.
From the Classic Core Set and Wave I through the releases of the TIE interceptor, TIE bomber, TIE phantom, TIE defender, TIE advanced prototype, and TIE Striker, the TIE fighter and its many variants have fought to preserve the Empire's interests throughout the galaxy and around the globe.
Now, the upcoming release of the TIE Aggressor Expansion Pack looks to add new muscle and utility to this line of TIE variants, even as it hews closely to the aesthetics and mechanics that allow it to serve as an unmistakable symbol of Imperial power.
A 360-degree view of the TIE aggressor.
Performance and Versatility
During the development of the TIE aggressor, Sienar Fleet Systems valued performance and versatility over raw cost efficiency. Its unique weapons loadout and maneuverability were carefully balanced so that it would thrive in extended engagements, and it was flown primarily by elite pilots specifically trained to leverage the ship to full effect.
In X-Wing, the TIE aggressor's weapons loadout consists of a primary weapon with an attack value of "2," plus the ability to equip a turret and as many as two missiles—or the new Unguided Rockets upgrade. And these upgrade slots, considered alongside the ship's relatively open maneuver dial, allow you to adapt the TIE aggressor to nearly any role in your squad.
You could outfit a Sienar Specialist with a Twin Laser Turret and the Lightweight Frame modification to run it as a cheap flanker.
You could even build a squad with four of these Sienar Specialists and buzz around your opponents, stinging them with a series of shots fired from long range.
Alternatively, you could fly a number of these Sienar Specialists equipped with Unguided Rockets, using them in your squad much like a set of extra durable TIE interceptors whose attack dice cannot be modified except if you spend a focus token for its standard effect.
This serves as a necessary restriction because of the upgrade's potential interaction with Guidance Chips , and it means that "Howlrunner" can't really boost your TIE aggressor wing. But it also means your opponent can't force you to reroll your dice with M9-G8 or convert your hits to focus results with a Sensor Jammer .
And if you're looking to have your TIE aggressor do more than simply damage your opponent's ships, you can add a measure of control by equipping an Ion Cannon Turret or Ion Pulse Missiles .
Even a single Sienar Specialist can add a lot of control to your list when equipped with an Ion Cannot Turret, Ion Pulse Missiles, and Guidance Chips, and it does so for just twenty-five squad points. Or if you're concerned about your pilot skill value, you could drop the Ion Pulse Missiles and Guidance Chips and fly an Onyx Squadron Escort with an Ion Cannon Turret at a pilot skill value of "5" for just twenty-four squad points.
Press the Attack
Even among the limited number of elite pilots the Empire trained to fly the TIE aggressor, some stood head and shoulders above the rest. You'll find two of these ace pilots in the TIE Aggressor Expansion Pack— Lieutenant Kestal and "Double Edge."
At a pilot skill value of "7," Lieutenant Kestal is the quickest shot among the expansion's various pilots and the one best able to react to her enemies' maneuvers. She's also the most aggressive of them, capitalizing upon the accuracy of her Synced Turret with a unique pilot ability that allows her to spend a focus token to cancel all of an opponent's blank and defense results.
Armed with a Synced Turret and Juke , a focused Lieutenant Kestal is almost guaranteed to land her hits.
Lieutenant Kestal is also an excellent candidate for elite pilot talents like Predator and Expertise , especially if she's firing multiple modified shots from a Twin Laser Turret. Here, it's worth noting that Kestal's ability to cancel all of her opponent's blank and defense results works even if she's firing outside her arc—making her an excellent counter to any enemy ships equipped with Autothrusters .
Alternatively, you could capitalize upon her above average pilot skill by sending her to battle with the elite pilot talent, Intensity . So equipped, Lieutenant Kestal doesn't have to choose between focusing or performing her barrel roll to line up the shot she most desires. Instead, she can barrel roll and flip Intensity to gain her focus token, as well.
At a later point, Lieutenant Kestal can then spend a focus token to flip and refresh her Intensity. In this way, over the course of multiple rounds, she can get the most from her shots with her Synced Turret, and even if she ends up without a target in arc, she still gains utility from her combat tokens.
Where Lieutenant Kestal excels at pushing her advantages, the expansion's other ace, "Double Edge," is a relentless hunter whose unique pilot ability is roughly the equivalent of a built-in Gunner upgrade. Once per round, after he performs a secondary weapon attack that doesn't hit, he can perform another attack with a different weapon.
This makes "Double Edge" another good candidate for the Predator or Expertise upgrades since both modify multiple attacks, but it also makes him an ideal pilot to wield the notoriously fickle Unguided Rockets. They don't cost many of your squad points, they offer a good increase on the raw number of dice his ship can fire, and it doesn't matter so much if he hits or misses with those rockets.
In fact, the truth is that there are multiple ways to take advantage of his misses. A nearby Operations Specialist might pass a focus token to another ship. Or if you gave "Double Edge" an Ion Cannon Turret, you could force an enemy pilot to spend his focus and evade tokens to avoid taking an ion token. That would then leave the target without tokens as you fire your XX-23 S-thread Tracers to give all your TIE bombers the target locks they need to line up their awe-inspiring barrage of Proton Torpedoes .
"Double Edge" forces Poe Dameron to make a difficult decision—spend the focus to avoid being ionized, or take the ion token so that "Double Edge" can't fire his XX-23 S-thread Tracers and potentially give the TIE bombers the target locks they need to unload their Proton Torpedoes.
The Role Player
While the TIE aggressor can be outfitted to play many different roles, there is one role that it doesn't play very well. It doesn't quite fit into the standard TIE swarm. It doesn't feature the raw efficiency that the TIE fighter offers when you weigh its attack and agility against its squad-point cost. You could likely find a great deal of success with four Sienar Specialists outfitted with Twin Laser Turrets, but even so, you wouldn't fly them as a swarm; you would want to fly them out of formation.
The TIE aggressor just isn't a swarm ship. It's a role player. It begs to be assigned a unique duty within your squadron, whether as a flanker, an ace, or a control ship that balances the main thrust of your squad with an entirely different sort of threat. It begs exploration.
How will you fit the TIE aggressor into your Imperial squadron? Share your thoughts with the other members of our community forums. Then head to your local retailer today to pre-order your copy of the TIE Aggressor Expansion Pack (SWX66)!
"Squad leaders, we’ve picked up a new group of signals. Enemy fighters coming your way."
–A New Hope
At the conclusion of the Clone Wars, and after the defeat of the Separatist Alliance, Supreme Chancellor Palpatine eliminated the Galactic Republic. He reformed it as the Galactic Empire and appointed himself its Emperor.
This Empire possessed a different character than its Republic predecessor, and as its vast military sought to establish order among the galaxy's countless star systems, the Imperial Navy changed to reflect the Empire's new character. The old Republic vessels were almost immediately repainted, and they were slowly retired in favor of new Imperial craft—imposing Star Destroyers and staggering quantities of TIEs.
Flying in the skies of occupied worlds, these TIEs served as reminders of the Empire's power and ambition. They helped establish its cruel order. They represented the Empire and its tyrannical regime. And they are the ubiquitous reminders of the Empire's far-reaching military might in X-Wing™.
From the Classic Core Set and Wave I through the releases of the TIE interceptor, TIE bomber, TIE phantom, TIE defender, TIE advanced prototype, and TIE Striker, the TIE fighter and its many variants have fought to preserve the Empire's interests throughout the galaxy and around the globe.
Now, the upcoming release of the TIE Aggressor Expansion Pack looks to add new muscle and utility to this line of TIE variants, even as it hews closely to the aesthetics and mechanics that allow it to serve as an unmistakable symbol of Imperial power.
A 360-degree view of the TIE aggressor.
Performance and Versatility
During the development of the TIE aggressor, Sienar Fleet Systems valued performance and versatility over raw cost efficiency. Its unique weapons loadout and maneuverability were carefully balanced so that it would thrive in extended engagements, and it was flown primarily by elite pilots specifically trained to leverage the ship to full effect.
In X-Wing, the TIE aggressor's weapons loadout consists of a primary weapon with an attack value of "2," plus the ability to equip a turret and as many as two missiles—or the new Unguided Rockets upgrade. And these upgrade slots, considered alongside the ship's relatively open maneuver dial, allow you to adapt the TIE aggressor to nearly any role in your squad.
You could outfit a Sienar Specialist with a Twin Laser Turret and the Lightweight Frame modification to run it as a cheap flanker.
You could even build a squad with four of these Sienar Specialists and buzz around your opponents, stinging them with a series of shots fired from long range.
Alternatively, you could fly a number of these Sienar Specialists equipped with Unguided Rockets, using them in your squad much like a set of extra durable TIE interceptors whose attack dice cannot be modified except if you spend a focus token for its standard effect.
This serves as a necessary restriction because of the upgrade's potential interaction with Guidance Chips , and it means that "Howlrunner" can't really boost your TIE aggressor wing. But it also means your opponent can't force you to reroll your dice with M9-G8 or convert your hits to focus results with a Sensor Jammer .
And if you're looking to have your TIE aggressor do more than simply damage your opponent's ships, you can add a measure of control by equipping an Ion Cannon Turret or Ion Pulse Missiles .
Even a single Sienar Specialist can add a lot of control to your list when equipped with an Ion Cannot Turret, Ion Pulse Missiles, and Guidance Chips, and it does so for just twenty-five squad points. Or if you're concerned about your pilot skill value, you could drop the Ion Pulse Missiles and Guidance Chips and fly an Onyx Squadron Escort with an Ion Cannon Turret at a pilot skill value of "5" for just twenty-four squad points.
Press the Attack
Even among the limited number of elite pilots the Empire trained to fly the TIE aggressor, some stood head and shoulders above the rest. You'll find two of these ace pilots in the TIE Aggressor Expansion Pack— Lieutenant Kestal and "Double Edge."
At a pilot skill value of "7," Lieutenant Kestal is the quickest shot among the expansion's various pilots and the one best able to react to her enemies' maneuvers. She's also the most aggressive of them, capitalizing upon the accuracy of her Synced Turret with a unique pilot ability that allows her to spend a focus token to cancel all of an opponent's blank and defense results.
Armed with a Synced Turret and Juke , a focused Lieutenant Kestal is almost guaranteed to land her hits.
Lieutenant Kestal is also an excellent candidate for elite pilot talents like Predator and Expertise , especially if she's firing multiple modified shots from a Twin Laser Turret. Here, it's worth noting that Kestal's ability to cancel all of her opponent's blank and defense results works even if she's firing outside her arc—making her an excellent counter to any enemy ships equipped with Autothrusters .
Alternatively, you could capitalize upon her above average pilot skill by sending her to battle with the elite pilot talent, Intensity . So equipped, Lieutenant Kestal doesn't have to choose between focusing or performing her barrel roll to line up the shot she most desires. Instead, she can barrel roll and flip Intensity to gain her focus token, as well.
At a later point, Lieutenant Kestal can then spend a focus token to flip and refresh her Intensity. In this way, over the course of multiple rounds, she can get the most from her shots with her Synced Turret, and even if she ends up without a target in arc, she still gains utility from her combat tokens.
Where Lieutenant Kestal excels at pushing her advantages, the expansion's other ace, "Double Edge," is a relentless hunter whose unique pilot ability is roughly the equivalent of a built-in Gunner upgrade. Once per round, after he performs a secondary weapon attack that doesn't hit, he can perform another attack with a different weapon.
This makes "Double Edge" another good candidate for the Predator or Expertise upgrades since both modify multiple attacks, but it also makes him an ideal pilot to wield the notoriously fickle Unguided Rockets. They don't cost many of your squad points, they offer a good increase on the raw number of dice his ship can fire, and it doesn't matter so much if he hits or misses with those rockets.
In fact, the truth is that there are multiple ways to take advantage of his misses. A nearby Operations Specialist might pass a focus token to another ship. Or if you gave "Double Edge" an Ion Cannon Turret, you could force an enemy pilot to spend his focus and evade tokens to avoid taking an ion token. That would then leave the target without tokens as you fire your XX-23 S-thread Tracers to give all your TIE bombers the target locks they need to line up their awe-inspiring barrage of Proton Torpedoes .
"Double Edge" forces Poe Dameron to make a difficult decision—spend the focus to avoid being ionized, or take the ion token so that "Double Edge" can't fire his XX-23 S-thread Tracers and potentially give the TIE bombers the target locks they need to unload their Proton Torpedoes.
The Role Player
While the TIE aggressor can be outfitted to play many different roles, there is one role that it doesn't play very well. It doesn't quite fit into the standard TIE swarm. It doesn't feature the raw efficiency that the TIE fighter offers when you weigh its attack and agility against its squad-point cost. You could likely find a great deal of success with four Sienar Specialists outfitted with Twin Laser Turrets, but even so, you wouldn't fly them as a swarm; you would want to fly them out of formation.
The TIE aggressor just isn't a swarm ship. It's a role player. It begs to be assigned a unique duty within your squadron, whether as a flanker, an ace, or a control ship that balances the main thrust of your squad with an entirely different sort of threat. It begs exploration.
How will you fit the TIE aggressor into your Imperial squadron? Share your thoughts with the other members of our community forums. Then head to your local retailer today to pre-order your copy of the TIE Aggressor Expansion Pack (SWX66)!
_________________
Yub Yub, Commander!
Kettch- Mitglied der Ehrengarde
Re: Play the Aggressor - Preview of the TIE Aggressor Expansion
Hab auch den obligatorischen FFG-News-Fehler gefunden:
Wie kommt der jukende Leutnant Ketsal aus dem letzten Beispiel wohl an seinen Evade-Token?
Wie kommt der jukende Leutnant Ketsal aus dem letzten Beispiel wohl an seinen Evade-Token?
_________________
Yub Yub, Commander!
Kettch- Mitglied der Ehrengarde
Re: Play the Aggressor - Preview of the TIE Aggressor Expansion
Damit sind die drei Schiffe auch endlich in der Upcomming Liste mit Status "at the Printer".
Intensity wird als Karte recht interesannt
Cu
Xun
Intensity wird als Karte recht interesannt
Cu
Xun
_________________
- Kidjal Schwadron:
2x 2x 4x 3x 4x 4x 3x 2x 2x 2x
7x 4x 2x 2x 2x
2x 2x
3+1 2+1 2+2 2 4
1+1
2
2 2 2 2x
Angefordert: Reaper, Saw Renegades, Tie H
https://www.moseisleyraumhafen.com/t1931-kidjal-schwadron-einsatzberichte
Xun- Kriegsheld des MER
Re: Play the Aggressor - Preview of the TIE Aggressor Expansion
Ja, Intensity ist spannend...damit kann man bestimmt einen schönen Jake Farrell bauen.
_________________
Yub Yub, Commander!
Kettch- Mitglied der Ehrengarde
Re: Play the Aggressor - Preview of the TIE Aggressor Expansion
Mal abgesehen davon, dass es kein weiteres Turretship gebraucht hätte gibts den klassischen FFG Ankündigungs Fail wieder mitgeliefert. Das Beispiel mit Kestel und Finte ist mal wieder der Hit.
_________________
One-Crit-Wonders Elbflorenz Turniertagebuch 2.0 OCW Flight Reports - YouTube Pilot im Fokus |
Dalli- Mitglied der Ehrengarde
Re: Play the Aggressor - Preview of the TIE Aggressor Expansion
Kettch schrieb:Ja, Intensity ist spannend...damit kann man bestimmt einen schönen Jake Farrell bauen.
Oder mit Rey/Moldy Crow?
_________________
A mighty warrior, Ecthelion was a Captain of Gondolin, the Guardian of the Inner Gate
and one of King Turgon's chief lieutenants. However, he is best remembered for the remarkable feat of slaying
Gothmog, the Lord of the Balrogs, in single Combat. In that epic contest Ecthelion also fell.
Ecthelion- Kriegsheld des MER
Re: Play the Aggressor - Preview of the TIE Aggressor Expansion
Rey und Moldy sind auch gut, aber Jake profitiert gleich doppelt: Fokus-Aktion -> Fassrolle -> Fokus (Intensity) -> Boot
4 Aktionen ohne Stress sind schon stark. Und da er zwei Fokus-Token hat ist die Wahrscheinlichkeit auch hoch, dass einer übrig bleibt um Intensity wieder auf Bereitschaft zu drwhen.
4 Aktionen ohne Stress sind schon stark. Und da er zwei Fokus-Token hat ist die Wahrscheinlichkeit auch hoch, dass einer übrig bleibt um Intensity wieder auf Bereitschaft zu drwhen.
_________________
Yub Yub, Commander!
Kettch- Mitglied der Ehrengarde
Re: Play the Aggressor - Preview of the TIE Aggressor Expansion
4x TIE-Aggressoren mit LWF und TLT! Alles klar! Ich bin dabei!
Oder doch nur 2x mit einem einzelnen Phantom!
Oder doch nur 2x mit einem einzelnen Phantom!
_________________
"Begründer der Regel der Zwei - Sithmeister und X-Wing Enthusiast"
Die Sith-Kolumne - Taktiken, Listenbau und Sonstiges! Meine Gast-Beiträge auf dem Unicorn-Blog!
Darth Bane- Mitglied der Ehrengarde
Re: Play the Aggressor - Preview of the TIE Aggressor Expansion
Oder drei davon mit Todesfeuer als Ersatz-Biggs und gegen die Autothruster-Fraktion?
a la Dalli mit Clusterminen und Flechette-Torps?
Würde ich so machen.
a la Dalli mit Clusterminen und Flechette-Torps?
Würde ich so machen.
_________________
A mighty warrior, Ecthelion was a Captain of Gondolin, the Guardian of the Inner Gate
and one of King Turgon's chief lieutenants. However, he is best remembered for the remarkable feat of slaying
Gothmog, the Lord of the Balrogs, in single Combat. In that epic contest Ecthelion also fell.
Ecthelion- Kriegsheld des MER
Re: Play the Aggressor - Preview of the TIE Aggressor Expansion
@Ecthelion
2x PS 2 Aggressoren mit TLT und Frame.
1x Todesfeuer mit deinem Zeug.
Und 1x Doom-Shuttle mit Darth Vader!
2x PS 2 Aggressoren mit TLT und Frame.
1x Todesfeuer mit deinem Zeug.
Und 1x Doom-Shuttle mit Darth Vader!
_________________
"Begründer der Regel der Zwei - Sithmeister und X-Wing Enthusiast"
Die Sith-Kolumne - Taktiken, Listenbau und Sonstiges! Meine Gast-Beiträge auf dem Unicorn-Blog!
Darth Bane- Mitglied der Ehrengarde
Re: Play the Aggressor - Preview of the TIE Aggressor Expansion
Xun schrieb:Damit sind die drei Schiffe auch endlich in der Upcomming Liste mit Status "at the Printer".
Intensity wird als Karte recht interesannt
Cu
Xun
Schon seit letzter Woche! ;)
_________________
If an injury has to be done to a man it should be so severe that his vengeance need not be feared.
xstormtrooperx- Veteran des MER
Re: Play the Aggressor - Preview of the TIE Aggressor Expansion
xstormtrooperx schrieb:Xun schrieb:Damit sind die drei Schiffe auch endlich in der Upcomming Liste mit Status "at the Printer".
Cu
Xun
Schon seit letzter Woche! ;)
Diese Woche, Letzte Woche.......die Ankündigung "Independend Operations" war vor 2 Monaten
_________________
- Kidjal Schwadron:
2x 2x 4x 3x 4x 4x 3x 2x 2x 2x
7x 4x 2x 2x 2x
2x 2x
3+1 2+1 2+2 2 4
1+1
2
2 2 2 2x
Angefordert: Reaper, Saw Renegades, Tie H
https://www.moseisleyraumhafen.com/t1931-kidjal-schwadron-einsatzberichte
Xun- Kriegsheld des MER
Re: Play the Aggressor - Preview of the TIE Aggressor Expansion
"Adding or subtracting the number of dice that are rolled (e.g. through Jan Ors) and canceling die results (e.g. through Crack Shot) do not count as modifying dice. (FAQ, v.4.1.1, 3/15/2016)"
Lt Kestals Fähigkeit funktioniert also erst nachdem der Verteidiger seine Würfel modifizieren durfte? Da wird wohl der Kartentext ganz schnell im FAQ richtiggestellt werden.
Lt Kestals Fähigkeit funktioniert also erst nachdem der Verteidiger seine Würfel modifizieren durfte? Da wird wohl der Kartentext ganz schnell im FAQ richtiggestellt werden.
Mighty- Einwohner des MER
Re: Play the Aggressor - Preview of the TIE Aggressor Expansion
Zuletzt von Ecthelion am Mo 22 Mai 2017, 22:48 bearbeitet; insgesamt 2-mal bearbeitet
_________________
A mighty warrior, Ecthelion was a Captain of Gondolin, the Guardian of the Inner Gate
and one of King Turgon's chief lieutenants. However, he is best remembered for the remarkable feat of slaying
Gothmog, the Lord of the Balrogs, in single Combat. In that epic contest Ecthelion also fell.
Ecthelion- Kriegsheld des MER
Re: Play the Aggressor - Preview of the TIE Aggressor Expansion
Sehe ich anders. Lt. Kestals Fähigkeit ist doch eine Modifikation der Verteidigungswürfel durch den Angreifer. Das geschieht in Schritt 5.1 der Timing Chart, also bevor der Verteidiger seine Würfel modifizieren kann. So ist aus meiner Sicht alles OK.
@Mighty: Du zitierst aus einem veralteten FAQ.
@Mighty: Du zitierst aus einem veralteten FAQ.
Laminidas- Boarding Team Mos Eisley
Re: Play the Aggressor - Preview of the TIE Aggressor Expansion
Sorry, wegen der FAQ. Trotzdem, Fähigkeiten, die Würfel canceln werden im Schritt Compare Dice Results durchgeführt (Wampa, Countdown, Flechette Cannon). Die einzige Ausnahme hierfür ist der Zielvisor.
Mighty- Einwohner des MER
Re: Play the Aggressor - Preview of the TIE Aggressor Expansion
Magst du mir einmal die Stelle nennen, wo genau ich das im FAQ finde? Ich kann die Stelle gerade nicht finden...
Laminidas- Boarding Team Mos Eisley
Re: Play the Aggressor - Preview of the TIE Aggressor Expansion
Ja, was ein Zufall, dass der erste Turmflieger vom Imperium so bequem incl. Zwillingslasergeschütz (Twin Laser Turret) in die 25 Punkte rein passt, dass da sogar noch Platz für den Leichtgewichtsrahmen oder die unguidet rockets ist...Darth Bane schrieb:4x TIE-Aggressoren mit LWF und TLT! Alles klar! Ich bin dabei!
Zuletzt von Frostdrache am Mo 22 Mai 2017, 23:20 bearbeitet; insgesamt 4-mal bearbeitet
_________________
Mal und Bastelbilder: https://www.flickr.com/photos/34083027@N06/
Frostdrache- Einwohner des MER
Re: Play the Aggressor - Preview of the TIE Aggressor Expansion
Es braucht keine FAQ, die Grundregeln reichen. Es gibt nur drei Arten Würfel zu modifizieren:
Hinzufügen, Ändern und Neuwürfeln.
Hinzufügen beschränkt sich aber nur auf das Hinzufügen von Würfelergebnissen zum Wurf, keinen Würfeln (oder gar dem canceln von Wurfergebnissen).
Ausnahmen kann es aber immer durch Kartentexte/FAQs geben, siehe Zielvisor.
Hinzufügen, Ändern und Neuwürfeln.
Hinzufügen beschränkt sich aber nur auf das Hinzufügen von Würfelergebnissen zum Wurf, keinen Würfeln (oder gar dem canceln von Wurfergebnissen).
Ausnahmen kann es aber immer durch Kartentexte/FAQs geben, siehe Zielvisor.
Mighty- Einwohner des MER
Re: Play the Aggressor - Preview of the TIE Aggressor Expansion
Die Argumentation ist für mich dennoch nicht schlüssig. Ich kann keine Stelle finden, an der allgemein definiert wird, daß das Negieren von Würfeln ausschließlich in der Phase 6 stattfindet. Dein Zitat bezieht sich speziell auf Omega Eins, sagt aber nichts über den Zeitpunkt aus. Die anderen Schiffe, die du nennst, haben jeder für sich einen festgelegten Zeitpunkt des Entfernens, legen aber ebenfalls keine Aussage zum Allgemeinfall fest.
Das Negieren in Phase 6 ist nur das paarweise Entfernen von Treffer- und Ausweichen-Ergebnissen.
Aber laßt uns das andermal ausdiskutieren, wenn das Schiff tatsächlich erschienen ist - gehört nicht hierher. Vielleicht ist es bis dahin ohnehin geklärt.
Das Negieren in Phase 6 ist nur das paarweise Entfernen von Treffer- und Ausweichen-Ergebnissen.
Aber laßt uns das andermal ausdiskutieren, wenn das Schiff tatsächlich erschienen ist - gehört nicht hierher. Vielleicht ist es bis dahin ohnehin geklärt.
Laminidas- Boarding Team Mos Eisley
Re: Play the Aggressor - Preview of the TIE Aggressor Expansion
@mighty: Lt. Kestal setzt ein, nachdem der Gegner seine Würfel geworfen hat. Wenn ich über eine Karte 3 statt 2 Würfel werfen darf, kenne ich die Ergebnisse ja noch gar nicht. Wie soll Kestal dann Blank- und Focus-Ergebnisse negieren, bevor die am Tisch liegen.
Das canceln der Leerseiten und augen durch Kestal macht aber nur Sinn, wenn er es im Schritt modifizieren machen darf. Denn bisher gibt es keine Fähigkeit, die nach diesem Schritt dazu führt, dass ein Blank oder Auge Auswirkungen hat. Also muss Kestal sie wegnehmen, bevor der Verteidiger daran modifizieren darf. Anders geht seine Fähigkeit schlicht ins Leere
Das canceln der Leerseiten und augen durch Kestal macht aber nur Sinn, wenn er es im Schritt modifizieren machen darf. Denn bisher gibt es keine Fähigkeit, die nach diesem Schritt dazu führt, dass ein Blank oder Auge Auswirkungen hat. Also muss Kestal sie wegnehmen, bevor der Verteidiger daran modifizieren darf. Anders geht seine Fähigkeit schlicht ins Leere
_________________
Heimat ist dort, wo man von der Dorfbevölkerung, die einen duzt, gelyncht wird.
Calvar Syn- Einwohner des MER
Re: Play the Aggressor - Preview of the TIE Aggressor Expansion
Dalli schrieb:Mal abgesehen davon, dass es kein weiteres Turretship gebraucht hätte gibts den klassischen FFG Ankündigungs Fail wieder mitgeliefert. Das Beispiel mit Kestel und Finte ist mal wieder der Hit.
Ist mittlerweile nicht mehr vorhanden. Es hat also jemand gemerkt und entfernt oder wurden hier etwa "fake news" geschrieben?
buddler- Einwohner des MER
Re: Play the Aggressor - Preview of the TIE Aggressor Expansion
Lügenpresse! Lügenpressen!
_________________
One-Crit-Wonders Elbflorenz Turniertagebuch 2.0 OCW Flight Reports - YouTube Pilot im Fokus |
Dalli- Mitglied der Ehrengarde
Re: Play the Aggressor - Preview of the TIE Aggressor Expansion
Meiner ganz persönlichen Meinung nach eine der flüssigsten Erweiterungen die es je gab.
Irgendwann sind alle Fraktionen glattgeschliffen und wir holzen mit PS13 Schiffen mit 27 Roten Würfeln aufeinander rum. 360° RW5.
Wer zuerst schießt hat gewonnen.
Ich hoffe wirklich, dass es nicht so kommt.
Irgendwann sind alle Fraktionen glattgeschliffen und wir holzen mit PS13 Schiffen mit 27 Roten Würfeln aufeinander rum. 360° RW5.
Wer zuerst schießt hat gewonnen.
Ich hoffe wirklich, dass es nicht so kommt.
Dexter- Kriegsheld des MER
Re: Play the Aggressor - Preview of the TIE Aggressor Expansion
"Snap" Wexley (28)
Intensity (2)
Zielender Astromech (2)
Zielführung (2)
Schwenkbare Schubdüsen (2)
Total: 36
Ich hatte da eben folgende Idee:
Snap fliegt, macht seinen Schub (Fähigkeit) --> Focus, macht als Aktion eine Fassrolle --> Evade.
Kann Snap eigentlich den Boost auch nach einem Roten Manöver machen? Setzt seine Fähigkeit vor dem Schritt "Stress des Piloten prüfen" ein?
Wenn ja, dann würde es ihn extrem stark machen, da er einen K-Turn oder Talon-Rolle macht, seine Zielerfassung bekommt sich wieder auf RW1 schubt und dann den Fokus dazu bekommen würde --> 3 Aktionen mit einem Stress.
Wenn nein, müsste man noch die Zielführung durch Mustererkennung tauschen.
Intensity (2)
Zielender Astromech (2)
Zielführung (2)
Schwenkbare Schubdüsen (2)
Total: 36
Ich hatte da eben folgende Idee:
Snap fliegt, macht seinen Schub (Fähigkeit) --> Focus, macht als Aktion eine Fassrolle --> Evade.
Kann Snap eigentlich den Boost auch nach einem Roten Manöver machen? Setzt seine Fähigkeit vor dem Schritt "Stress des Piloten prüfen" ein?
Wenn ja, dann würde es ihn extrem stark machen, da er einen K-Turn oder Talon-Rolle macht, seine Zielerfassung bekommt sich wieder auf RW1 schubt und dann den Fokus dazu bekommen würde --> 3 Aktionen mit einem Stress.
Wenn nein, müsste man noch die Zielführung durch Mustererkennung tauschen.
Seite 1 von 2 • 1, 2
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