[ARMADA] Wave 10
+2
ML482
Kami
6 verfasser
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[ARMADA] Wave 10
FFG hat die 10. Welle für den 16. April angekündigt. Ich hätte nicht gedacht, dass sie wirklich so schnell sind. Bei den Preisen hab ich dann allerdings doch ganz schön geschluckt. 65$ pro Erweiterung bis auf die Pelta Klasse mit 40$. Das finde ich dann doch insgesamt etwas happig...
https://www.fantasyflightgames.com/en/news/2021/1/25/republic-reinforcements/
https://www.fantasyflightgames.com/en/news/2021/1/25/heart-of-the-swarm/
https://www.fantasyflightgames.com/en/news/2021/1/25/republic-reinforcements/
https://www.fantasyflightgames.com/en/news/2021/1/25/heart-of-the-swarm/
Kami- Neuankömmling
Re: [ARMADA] Wave 10
Ja, sind schon sportliche Preise inzwischen. Auch wenn evtl. die Strafzölle aus China in die USA eingerechnet sind. Aber selbst wenn die mal wegfallen, wird der Preis vermutlich nicht mehr sinken.
ML482- Einwohner des MER
Re: [ARMADA] Wave 10
Man muss aber auch dazu sagen, dass die Qualität und der Detailgrad der Minis erheblich gestiegen sind. Sind schon schicker als so ein ISD Klotz oder ein MC80 Stein.
spike2109- Einwohner des MER
Re: [ARMADA] Wave 10
spike2109 schrieb:Man muss aber auch dazu sagen, dass die Qualität und der Detailgrad der Minis erheblich gestiegen sind. Sind schon schicker als so ein ISD Klotz oder ein MC80 Stein.
Kann ich nur zustimmen, die jetzigen Modelle sehen erheblich besser aus
_________________
Litsch1 Wicait (er übertreibt... manchmal...)
Wicait- Einwohner des MER
Re: [ARMADA] Wave 10
Atomic Mass Games plaudert grade ein bisschen über die zukunft von Armada. Neben einigen neuen Scenarios die sie mit uns an drei Tagen über die ganze Welt verteilt spielen wollen, gab es im Vorfeld ein paar neue Karten. Hier erst mal der Text, der Stream läuft noch auf Twitch. Ich ergänze das mit der Zeit. (PS: Alle Karten lassen sich auf AMG's Facebook Seite finden):
Mar Tuuk (Admiral, 28 Punkte) While a friendly Ship is attacking, if the defending hull zone has at least 1 shield remaining, the attacker may add 1 red die to its attack pool. While a friendly ship is attacking a ship that has no shields remaining, after rolling attack dice, the attacker must cancel 1 attack die.
Plo Koon (Admiral, 26 Punkte) While a friendly squadron is attacking a ship that is at distance 1-3 of a friendly ship, the attacker may add 1 blue die set to an accuracy icon to its attack pool. That die cannot be rerolled or changed. Friendly squadrons without adept gain GRIT while they are at distand 1 of a friendly squadron with adept.
Admiral Trench (Admiral, 36 Punkte, 4 Kommandoräder) At the start of each Ship Phase, you may reveal and discard 1 command dial from this card. If you do, until the end of the round, when a friendly ship spends only a matching command token to resolve a command, that ship resolves that command as if it had spent a dial and token of the same type instead.
Admiral Yularen (Admiral, 24 Punkte) When a friendly ship resolves a squadron command, if it spent a squadron token, it may activate 1 additional squadron. When a friendly ship resolves a repair command, it may spend engineering points on the following repair effect: Repair Squadron: Spend 2 points to choose a friendly squadron at distance 1-3. That squadron recovers 1 hull point.
San Hill (Offizier, 3 Punkte, 2 Staffel Marker) At the start of the Squadron Phase, you may discard any number of tokens from this card. For each token you discard in this way, 1 additional squadron at close-long range of you may be activated during each of your fleet's turns to activate squadrons this phase.
Passel Argente (Offizier, 6 Punkte) When you reveal a command dial, you may place a matching command token on this card. Then, if you have at least 1 [nav], 1 [sqd], 1 [cnf] and 1 [eng] command token on this card, you may gain 1 additional command dial of your choice.
TI-99 (Offizier, 4 Punkte) While a friendly unactivated squadron is at distance 1-3, it gains Counter 3 or, if it has the printed counter keyword, gains an additional Counter 1. After it performs a counter attack, toggle its activation slider to the activated side.
Tikkes (Offizier, 2 Punkte) When you reveal a command, you may place a matching command token on this card. If you do, gain a command token of your choice. During the Command Phase, if you have a command token on this card, you must choose that commany on each command dial tat is to be assigned to you and show those dials to your oppoent. Then discard that command token.
Clone Commander Wolffe (Offizier, 6 Punkte, 1 Staffel Marker) Squadron: You may exhaust this card. If you do:
You can spend tokens from this card to ready it.
Clone Captain Silver (Offizier, 4 Punkte, 1 Navigations Marker) When you execute a maneuver, during your Determine Course step, if you have not resolved a navigate command during this activation, you may exhaust this card to increase or decrease your speed by up to 3. If you do, you cannot resolve a navigate command during this activation. You can spend tokens from this card to ready it.
Adi Gallia (Offizier, 3 Punkte) While defending, when you suffer damage from an attack, you may suffer up to 1 of that damage on the shields of a hull zone adjacent to the defending hull zone for each defense token you spent during the Spend Defense Tokens step. If you do, suffer any remaining damage on the defending hull zone.
Ahsoka Tano (Offizier, 6 Punkte) Squadron: Each of up to 3 non-unique squadrons that you activate gain Snipe 1 for each die in their anti-squadron armament, to a maximum of Snipe 3, until the end of its activation.
Bilder:
Mar Tuuk (Admiral, 28 Punkte) While a friendly Ship is attacking, if the defending hull zone has at least 1 shield remaining, the attacker may add 1 red die to its attack pool. While a friendly ship is attacking a ship that has no shields remaining, after rolling attack dice, the attacker must cancel 1 attack die.
Plo Koon (Admiral, 26 Punkte) While a friendly squadron is attacking a ship that is at distance 1-3 of a friendly ship, the attacker may add 1 blue die set to an accuracy icon to its attack pool. That die cannot be rerolled or changed. Friendly squadrons without adept gain GRIT while they are at distand 1 of a friendly squadron with adept.
Admiral Trench (Admiral, 36 Punkte, 4 Kommandoräder) At the start of each Ship Phase, you may reveal and discard 1 command dial from this card. If you do, until the end of the round, when a friendly ship spends only a matching command token to resolve a command, that ship resolves that command as if it had spent a dial and token of the same type instead.
Admiral Yularen (Admiral, 24 Punkte) When a friendly ship resolves a squadron command, if it spent a squadron token, it may activate 1 additional squadron. When a friendly ship resolves a repair command, it may spend engineering points on the following repair effect: Repair Squadron: Spend 2 points to choose a friendly squadron at distance 1-3. That squadron recovers 1 hull point.
San Hill (Offizier, 3 Punkte, 2 Staffel Marker) At the start of the Squadron Phase, you may discard any number of tokens from this card. For each token you discard in this way, 1 additional squadron at close-long range of you may be activated during each of your fleet's turns to activate squadrons this phase.
Passel Argente (Offizier, 6 Punkte) When you reveal a command dial, you may place a matching command token on this card. Then, if you have at least 1 [nav], 1 [sqd], 1 [cnf] and 1 [eng] command token on this card, you may gain 1 additional command dial of your choice.
TI-99 (Offizier, 4 Punkte) While a friendly unactivated squadron is at distance 1-3, it gains Counter 3 or, if it has the printed counter keyword, gains an additional Counter 1. After it performs a counter attack, toggle its activation slider to the activated side.
Tikkes (Offizier, 2 Punkte) When you reveal a command, you may place a matching command token on this card. If you do, gain a command token of your choice. During the Command Phase, if you have a command token on this card, you must choose that commany on each command dial tat is to be assigned to you and show those dials to your oppoent. Then discard that command token.
Clone Commander Wolffe (Offizier, 6 Punkte, 1 Staffel Marker) Squadron: You may exhaust this card. If you do:
- Each of up to 3 squadrons that you activate without Adept gain Assault until the end of it's activation.
- Each squadron that you activate with the printed Assault keyword can spend a die with hit or accuracy icon to resolve the Assault effect.
You can spend tokens from this card to ready it.
Clone Captain Silver (Offizier, 4 Punkte, 1 Navigations Marker) When you execute a maneuver, during your Determine Course step, if you have not resolved a navigate command during this activation, you may exhaust this card to increase or decrease your speed by up to 3. If you do, you cannot resolve a navigate command during this activation. You can spend tokens from this card to ready it.
Adi Gallia (Offizier, 3 Punkte) While defending, when you suffer damage from an attack, you may suffer up to 1 of that damage on the shields of a hull zone adjacent to the defending hull zone for each defense token you spent during the Spend Defense Tokens step. If you do, suffer any remaining damage on the defending hull zone.
Ahsoka Tano (Offizier, 6 Punkte) Squadron: Each of up to 3 non-unique squadrons that you activate gain Snipe 1 for each die in their anti-squadron armament, to a maximum of Snipe 3, until the end of its activation.
Bilder:
Zuletzt von Herendon am Do 18 März 2021, 20:47 bearbeitet; insgesamt 1-mal bearbeitet
Herendon- Boarding Team Mos Eisley
Re: [ARMADA] Wave 10
Und hier noch die Einladung zum Mitspielen von AMG
Herendon- Boarding Team Mos Eisley
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