Tournament Rules 2.0
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Laminidas
xstormtrooperx
MannMitAxt
Fox232
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Tournament Rules 2.0
Turnierregeln 2.0 online
Tornament Rules 2.0
Tornament Rules 2.0
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- Imperium:
6* 2* 1* 1*
8* 1* 4* 3* 2* 1* 1* 4* 3* 2* 1* 2* 1*
1* 1*
1* 1*
1*
Re: Tournament Rules 2.0
Hab ich richtig gelesen, dass Fortressing jetzt verboten ist?
MannMitAxt- Mitglied der Ehrengarde
Re: Tournament Rules 2.0
Ja, aber war es doch in 1.0 dann auch?
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- Imperium:
6* 2* 1* 1*
8* 1* 4* 3* 2* 1* 1* 4* 3* 2* 1* 2* 1*
1* 1*
1* 1*
1*
Re: Tournament Rules 2.0
Hatte ich nicht auf dem Schirm
Edit: habe die alten Regeln mal überflogen, da gibt's nix dazu.
"Fortressing:
“Fortressing” is conduct violation relating to a game state in which one or both players are using the rules for overlapping ships to prevent the movement of their own ships. It is considered a form of stalling, as it seeks to create and exploit a stalemate.
The act of fortressing can only be determined by a marshal. At the end of any Activation Phase, a player may request that a leader check their opponent’s ships for fortressing. If the leader confirms that the criteria are met, a marshal then makes the determination whether or not player is fortressing.
The criteria in the game state for fortressing are as follows:
• Due to the maneuvers that a player has selected, all of that player’s ships have overlapped one another in such a manner that none have changed positions on the board for two or more consecutive rounds.
• That player could have selected maneuvers that did not result in the same game state.
If the leader determines that these criteria are not met, they should inform the players and consider the matter resolved. If the leader confirms that the situation fits the above criteria, they should call for a marshal to deliver a final ruling.
If the marshal determines that a player is trying to use fortressing to their advantage, they should inform the player of this fact and instruct that player to plot maneuvers that end the fortressing board state. If the player fails to do so, at the end of the next Activation Phase, all of their ships are destroyed and the game ends.
Alternately, the marshal determines that a player is trying to use fortressing to their advantage, they should inform the player of this fact and instruct that player to plot maneuvers that end the fortressing board state. If the player fails to do so, at the end of the next Activation Phase, all of their ships are destroyed and the game ends.
Players should not request a check for fortressing unless the above criteria are met, as repeatedly doing so could be considered unsporting conduct."
Mal der Wortlaut. Heisst das also stark runtergebrochen: Einmal Fortressing am Anfang ist legal, beim zweiten mal verpufft deine Flotte?
Edit: habe die alten Regeln mal überflogen, da gibt's nix dazu.
"Fortressing:
“Fortressing” is conduct violation relating to a game state in which one or both players are using the rules for overlapping ships to prevent the movement of their own ships. It is considered a form of stalling, as it seeks to create and exploit a stalemate.
The act of fortressing can only be determined by a marshal. At the end of any Activation Phase, a player may request that a leader check their opponent’s ships for fortressing. If the leader confirms that the criteria are met, a marshal then makes the determination whether or not player is fortressing.
The criteria in the game state for fortressing are as follows:
• Due to the maneuvers that a player has selected, all of that player’s ships have overlapped one another in such a manner that none have changed positions on the board for two or more consecutive rounds.
• That player could have selected maneuvers that did not result in the same game state.
If the leader determines that these criteria are not met, they should inform the players and consider the matter resolved. If the leader confirms that the situation fits the above criteria, they should call for a marshal to deliver a final ruling.
If the marshal determines that a player is trying to use fortressing to their advantage, they should inform the player of this fact and instruct that player to plot maneuvers that end the fortressing board state. If the player fails to do so, at the end of the next Activation Phase, all of their ships are destroyed and the game ends.
Alternately, the marshal determines that a player is trying to use fortressing to their advantage, they should inform the player of this fact and instruct that player to plot maneuvers that end the fortressing board state. If the player fails to do so, at the end of the next Activation Phase, all of their ships are destroyed and the game ends.
Players should not request a check for fortressing unless the above criteria are met, as repeatedly doing so could be considered unsporting conduct."
Mal der Wortlaut. Heisst das also stark runtergebrochen: Einmal Fortressing am Anfang ist legal, beim zweiten mal verpufft deine Flotte?
MannMitAxt- Mitglied der Ehrengarde
Re: Tournament Rules 2.0
Jap. Taktische Bumps sind aber weiterhin erlaubt.
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If an injury has to be done to a man it should be so severe that his vengeance need not be feared.
xstormtrooperx- Veteran des MER
Re: Tournament Rules 2.0
also 3 oder 4 Bumps beim Start ist nicht mehr erlaubt?
wird man dann disqualifiziert?
wird man dann disqualifiziert?
Zuletzt von Fox232 am Mi 03 Okt 2018, 18:17 bearbeitet; insgesamt 1-mal bearbeitet
Fox232- Einwohner des MER
Re: Tournament Rules 2.0
Wenn die Folge daraus ist, daß alle deine Schiffe über zwei oder mehr Runden ihre Position nicht mehr geändert haben, ja.
Laminidas- Boarding Team Mos Eisley
Re: Tournament Rules 2.0
Ist auch sehr gut so
_________________
- Imperium:
6* 2* 1* 1*
8* 1* 4* 3* 2* 1* 1* 4* 3* 2* 1* 2* 1*
1* 1*
1* 1*
1*
Re: Tournament Rules 2.0
Danke für die Antwort,
finde ich auch eine gute Verbeserung
finde ich auch eine gute Verbeserung
Fox232- Einwohner des MER
Re: Tournament Rules 2.0
Erinnert mit ein wenig an Go. Dort gibt es auch eine Regel, die es verbietet, daß ein bereits bestehender Zustand hergestellt wird.
Laminidas- Boarding Team Mos Eisley
Re: Tournament Rules 2.0
Weiß wer, warum FFG den Link wieder runter genommen hat?
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- Dem Imperator treu ergeben
emkay09- Neuankömmling
Re: Tournament Rules 2.0
Ich glaube das beim Coruscant Invitational schon abweichende Turnierregeln verteilt wurden.
Wahrscheinlich war der alte Link schon veraltet.
Wahrscheinlich war der alte Link schon veraltet.
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Yub Yub, Commander!
Kettch- Mitglied der Ehrengarde
Re: Tournament Rules 2.0
Fox232 schrieb:also 3 oder 4 Bumps beim Start ist nicht mehr erlaubt?
wird man dann disqualifiziert?
Nein, aber wenn du nach der Ermahnung durch den Judge deine Schiffe noch immer nicht bewegst, werden deine Schiffe zerstört und du verlierst das Spiel.
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Im Club gibt's nur den Soundtrack, den Film fährst du dir selbst...
Vollie- Boarding Team Mos Eisley
Re: Tournament Rules 2.0
Vollie schrieb:Fox232 schrieb:also 3 oder 4 Bumps beim Start ist nicht mehr erlaubt?
wird man dann disqualifiziert?
Nein, aber wenn du nach der Ermahnung durch den Judge deine Schiffe noch immer nicht bewegst, werden deine Schiffe zerstört und du verlierst das Spiel.
danke
Fox232- Einwohner des MER
Re: Tournament Rules 2.0
Nochmal zur Klarstellung: es geht um ALLE Schiffe.
Die klassischen Manöver, um z.B. das Imp. Shuttle o.ä. erstmal in der Ecke zu halten, sind überhaupt kein Problem.
Die klassischen Manöver, um z.B. das Imp. Shuttle o.ä. erstmal in der Ecke zu halten, sind überhaupt kein Problem.
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A mighty warrior, Ecthelion was a Captain of Gondolin, the Guardian of the Inner Gate
and one of King Turgon's chief lieutenants. However, he is best remembered for the remarkable feat of slaying
Gothmog, the Lord of the Balrogs, in single Combat. In that epic contest Ecthelion also fell.
Ecthelion- Kriegsheld des MER
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