[Wien][Epic] Attack on Negrilla Station (under construction)
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[Wien][Epic] Attack on Negrilla Station (under construction)
Somewhere in the Outer Rim on a Trade Route is Negrilla Station based.
Now there are rumors flying around that a load of stygium crystals is in its Cargo Hold.
The Imperials need this Stuff for their Tie Phantoms.
The Rebels want to use them to help free the Galaxy.
And the Station Master however... he already counts in his mind the cash he will earn.
So be all welcome to the party.
Now there are rumors flying around that a load of stygium crystals is in its Cargo Hold.
The Imperials need this Stuff for their Tie Phantoms.
The Rebels want to use them to help free the Galaxy.
And the Station Master however... he already counts in his mind the cash he will earn.
So be all welcome to the party.
Meinem Aufruf zu einem großen Epic folgten ganze 7 Leute was uns 750P pro Seite brachte.
Damit es auch spannend wird haben wir eine Raumstation zum Entern integriert.
Gespielt haben wir von 11h bis 17h = 6std
Spielfläche war ca 120x250cm
Leider haben wir zu weit voneinander entfernt aufgestellt so ist die Ganze Zeit für den Anflug draufgegangen,
Merksatz für alle die das nachmachen wollen: Mehr als 150cm länge zwischen den Startlinien ist absolut unpraktikabel wenn riesige Schiffe mit dabei sind.
- Mission briefing::
Your target is to enter Negrilla Station, get to the Cargo Module and bring the crystals back to your ship.
Win/Loose:
Absolute Win: go to hyperspace with two crystals in your Ship/s
Win: you have one crystal, the other players have zero.
Draw: each player has one crystal.
Loss: crystals destroyed
Absolute loss: crystals and huge ship destroyed
Negrilla Station has the following Modules:
Each module(station crew)/boarding team has dices and lifepoint equal to their DHP number
Each hit that has not been negated reduces the DHP by 1.
The station crew take 1 attack die and then 1 defence die per 2 DHP.
The boarding teams can choose each round for each DHP 1 attack die or 1 defence die
The boarding teams and the station crew move and act like a Epic PW10
Moving: go to the next Module
Action: module action or focus token
Battlephase: choose dice and attack
Crits count as 2 hits at all times except for shields
The modules has the following rules
("spend" means set aside for this round)
Orange/Center: Comandcenter
DHP: 4
Action: spend 2 DHP to control one of the turrets currently not controlled by an enemy team and select its target
Blue/Corridor
DHP: 4
Shieldgenerator.
HP:3
A shield generator gives each module outside +1 Shield
Red/ Turret
DHP: 4
HP: 3
AD: 3
Range: 2-4
Action: spend 2 DHP to control the turret and select its target.
KI-Shot: fires at the nearest target in the arc, if there is no target then turn max 45° and reduce the AD by one.
Brown / Hangar Door
DHP: -
HP: 3
Destroy to open the Hangar.
A hangar can hold 2 smal ships or 1 big ship
A Ship in the hangar is docked and cannot shoot, make Actions and shoot at.
At the beginning of a round you can assign a maneuver dial and start a maneuver from the hangar door line.
Green / Cargomodule:
DHP: 2
Action: Spend 2 DHP to get the cristals and bring it to your ship (if the way is clear)
- Die Bilder (Achtung viele):
Cu
Xun
_________________
- Kidjal Schwadron:
2x 2x 4x 3x 4x 4x 3x 2x 2x 2x
7x 4x 2x 2x 2x
2x 2x
3+1 2+1 2+2 2 4
1+1
2
2 2 2 2x
Angefordert: Reaper, Saw Renegades, Tie H
https://www.moseisleyraumhafen.com/t1931-kidjal-schwadron-einsatzberichte
Xun- Kriegsheld des MER
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